Note that whilst we don't offer any support for your Mac, if you are on an old version of macOS you will find you can run older versions of GameMaker just fine: You should own a Mac computer before beginning any development for macOS/iOS/iPadOS/tvOS. Accordingly, Helpdesk/bug support is only offered for a physical Mac and we will not offer advice to achieve running macOS in a virtual machine. They have the right to terminate your Apple Developer account and pull any games from the store if they find you in breach. Windows/Ubuntu IDE Users : As part of your developer agreement with Apple, you agreed to use a real, physical Mac to build and submit your iOS apps. GameMaker itself is fine with this setting being on, but we cannot guarantee what external tools/extensions, etc., will require, so it's safest to stay with it off. Whenever possible, we would recommend you leave case-sensitivity off when setting up your macOS machine. Ensure Your Mac Is Supported By Apple And By GameMakerĮnsure that your Mac meets GM's system requirements before continuing with this guide, as if your macOS version is too old to install a required version of Xcode and/or submit to the App Store, then there is very little support we can offer and you will always be limited to testing your games on your own local Mac and any iOS/tvOS devices you own. In this article we give the required steps to get the macOS platform up and running.
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